

In the original ending the shockwave sent out by the synthesis and control choices hit the Normandy and caused it to crash-land on an unknown planet.

What Has Been Fixed The Mysterious Crash of the Normandy I’ve played the DLC, read the discussions on it, gone back and looked at the original complaints of the game, and created a rundown of what the Extended Cut DLC has fixed, and what it hasn’t. While it was stated outright that they knew they couldn’t please everyone, the effort had been made to try and address at least some of the fans concerns. It’s hard to believe it’s only been a few months since all of that, but on June 26 EA and Bioware released their extended ending for Mass Effect 3. While the medium often plays second-fiddle to books, TV, and films in the narrative department, Mass Effect 3 acted as an example of a game had managed to connect very deeply with thousands of people on a story level. Still, if there was a silver lining to the Mass Effect 3 ending rage, it was that all the emotion and the endless analysing reflected that people were becoming invested in a video game story like never before.
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The problems with the Mass Effect 3 ending were numerous and impacting, and it was surprising to see something of such low quality coming from a series that been so well-done up to that point. While Mass Effect 3 was a great game, the ending had more than it's fair share of problems. While in some cases the reaction did seem a little over-the-top, and many people were ignoring the genuinely amazing work that Bioware had done with Mass Effect to focus their attentions on the areas in which they’d fallen down, the fanbase had a point. In some ways the bar was set impossibly high for the game, and even for a developer like Bioware closing out the series was never going to be an easy job. The backlash against the Mass Effect 3 ending may have been the biggest fan outcry against a story in a video game to date. The Mass Effect 3 Extended Cut: An Analysis (Warning: Spoilers)
